I’m not high on this kind of defensive creature as it can’t pressure the opponent, but some decks need bodies like this.
This is a mythic uncommon, and even more powerful than it normally would because of Embalm. Pick this highly.
Don’t ever try to be cute with this kind of card in Limited.
Snapping Drake is a good card. Embalm makes it great.
The blue Vindicate is back!
Well, not really, but this is a great card out of sideboards in some matchups, so be aware of it.
Cartouche of Knowledge
This Cartouche is pretty good; drawing a card while giving evasion to something is great.
I really like this card, as if you catch something with it, your opponent will feel forced to play around it games 2 and 3, giving you a huge advantage; and of course this can cycle when you get to the lategame and it becomes useless.
Commit // Memory
The first part of this card is pretty great; while the Aftermath is not truly a big deal, you can safely run it for the first ability alone.
There’s no compelling argument that you can make to convince me to play this card.
Rating: 2.0 /2.5
In a blue-red deck I can see this being pretty good, but you have some work to do to make this card work for you.
Curator of Mysteries
Air Elementals are great at five mana; this costs four and even gets you some extra value when cycling cards. My advice is to pick it early and smash your opponents with it. And don’t cycle it unless you’re really desperate.
This is barely passable if you’re desperate for playables.
Rating: 2.0 / 3.5
This card is going to range from absolutely nuts to a borderline playable without support, so if you pick it early, draft accordingly – every cycling card goes way up in value once you have this.
In case you didn’t notice, I hate 1/1s for 1 in Limited and this is another one of them.
I think this card is going to be better than normal in this set, as everyone will play their big cycling dorks, so you’ll always have targets for this going late.
This is not Sea God’s Revenge, but it’s close, and cycling in a situational card like this is great.
This is no Repulse either, as you can’t use it offensively, so don’t overhype this card.
This is nearly unbeatable and even has embalm if somehow your opponent kills it. I hope I’m never on the other side of it!
With a lot of cyclers this is playable, but never exciting.
You could do worse. I always prefer to be the aggressor in Limited so I avoid these cards, but the flexibility of cycling for one mana makes it much better than a card like Inspiration.
Kefnet the Mindful
This seems like one of the worst Gods for Limited, as 7 cards is really hard to get. If you want a Treasure Trove, sure, but I’m not thrilled about running this.
This creature is a great two-drop, as it blocks everything and then gives you value late. Most things that would target it, already kill it, so go ahead and play as many as you can get.
This is a classic Sealed bomb, where games go late and you can always use this for value instead of cycling it because you’re under pressure.
Not a big fan of the size in this format, but getting some extra value off Embalm creatures makes this passable.
6 mana for 3 cards without affecting the board is not something I like to be doing in Limited.
Open into Wonder
This is a clear finisher for some decks. Blue decks tend to not be as aggressive, but if you can sneak 5-7 damage and draw 3 cards in the process it is a huge swing. It might be better then it looks.
Pull from tomorrow
This is probably the closest we will ever get to a Sphinx Revelation reprint, and it delivers. I think it’s solid for what blue is trying to accomplish in this set, and it will be hard for your opponent to come back if you casted this in the late game. Still not that good when you’re behind, but a good finisher.
One mana cyclers are the best, and a 5/5 for 6 mana is a passable card. The draw back will hardly be a problem by the time you cast this.
This card may have it’s place in a dedicated cycling deck, but otherwise I wouldn’t advice you to try.
Scribe of the Mindful
3 mana for a 2/2 is not something that excites me, and the effect is not relevant enough to make it playable.
Seeker of Insight
This is not your typical looter. Only triggering when you play a non-creature spell means that it’s not going to be as good as other versions of this, but it still a good role player on blue decks.
A solid finisher on blue decks, this is even good in multiples as cycling allows you to play multiples copies of it without being stuck with 5 drops in your hand. Pick it highly if you’re in blue.
We already established that good two drops are premium in the format, and this is the perfect one for what blue is trying to accomplish: Trade early and generate value later in the game.
Trial of Knowledge
This is the most expensive of the trials, but it is worth it’s cost. If you ever play a cartouche with this on the table you will probably win the game.
Vizier of Many Faces
Clones are great, and this is one even comes back if they kill it. Great with enter the battlefield effects, this will always make your deck and be the best card in the battlefield. Never pass this if you are blue.
Vizier of Tumbling Sands
An unusual mana creature that’s also a good combat trick. Even if it’s size isn’t ideal, I will always be happy to play it.
Winds of Rebuke
With tokens and enchantments to bounce, this is a solid card to ambush your opponents when they least expect. Just be aware in which cards are going to the graveyard in both sides.
4 mana for a 2-2 flyer is a little below expectations, and the ability does not put him over the top (even if he tries to put everyone in the sky), but I am not seeing stars with this one.